Viper is a relatively new addition to the game that comes with some staggering benefits, if and only if, you use a deploy that doesn’t die instantly in battle and can survive for an extended period. Yes, viper effects are tied to the deploy’s life, so if it dies, viper becomes useless. So, say farewell to the Hela, and hello to the new tanky deploy meta that all the top players will be enforcing the moment they get an opportunity to dedicate their resources to deploy. Viper fragments and whole vipers can be found in the altar and purchased via hero spirits. The player can equip a combination of two different vipers from the four types currently in game. Certain vipers work together to allow their full potential to shine, and while it is possible to equip whatever combination you want, certain types of viper combinations will just be more effective and each have different uses in pvp modes.
To acquire viper fragments, and then whole vipers, you need three things: spirits, refresh passes, and patience. Starting off, green viper fragments can be found in bundles of 25 for 900 spirits each. These fragments, when combined at 100 total fragments, will result in you getting one random green viper. You can then equip this viper in the dragon tab to your deploy and subsequently level it up to level 10 using other viper spirits in order to unlock your first few viper pacts. The activation of this pact result in whole green vipers being found in altar. This will allow you to choose which viper type you want and level up your equipped vipers much faster. Continue to acquire vipers and level them up until level 20 to unlock the pacts for blue vipers. Now you can acquire and equip blue grade vipers. Continue leveling them to unlock purple vipers and later, gold grade. The rarity of vipers becomes greater when the grade is higher, it can take hundreds of refresh passes to find the viper you need if you are unlucky.
- Green Fragment- 900 spirit for 25 frags
- Green Viper- 3600 spirit
- Blue Fragment- 2880 spirit for 20 frags
- Blue Viper– 14400 spirit
- Purple Fragment- 10800 spirit for 15 frags
- Purple Viper– 72000 spirit
- Gold Fragment- 36000 spirit for 10 frags
- Gold Viper- 360000 spirit
Talent, Attributes, & Grade-
- Talent- A viper’s talent will differ from viper to viper, not bound by restrictions of type or grade. This talent is either hp, atk, +dmg, -dmg, mdef, or pdef, and will affect the deploy the viper is equipped to. Keep in mind that it is possible for different vipers of the same name and grade to have different talents, ergo you should be on the lookout for a viper whose talent best compliments the deploy you have. For example, Belandry deploy should primarily have a pdef/mdef talent, and Bahamut deploy (disgusting) should have hp% to get the most benefit out of it. The talents potency is increased via training every 20 lvls starting with lvl 20 being the first upgrade (E.g. lvl 20, 40, 60, etc.).
- Attributes- Attributes are static stats whose value are added to the deploy hero. They are upgraded by a preset amount, of which can be seen in the grow or training tab of viper. This increase in stats is minimal and only adds up after a large accumulation of levels. It occurs every time you gain a level on a viper through training. Certain vipers will gain more of a specific stat and less of another in comparison to other vipers, every time they level.
- Grade- This part of the viper determines its rarity in relation to other vipers, but overall can be ignored when looking for a desired talent stat for your deploy. It does help in distinguishing which viper is which when using extra vipers for training so you don’t accidentally feed away your spare interchangeable vipers, and the higher the grade, the more stats you gain from growth of attributes. Max grade is (believed to be) 200 and the higher the grade the more power that is gained per lvl of training, which when accumulated over a vast amount of levels can become hundreds of thousands of power depending on the grade of the viper. Grade does not appear to increase upon acquirement.
Skills are easily the most important part of a viper and make each type unique. Each viper has a myriad of uses in pvp battles, some more than others in particular events or gameplays. The skill of a viper can be upgraded via training every 20 lvls with lvl 30 being the first upgrade (E.g. lvl 30, 50, 70, etc.). Be sure to acquire every type of viper, regardless of what is your preference, as there are different gameplays where certain vipers will outshine others. Thus, every type must be kept to become interchangeable at a moment’s notice.
- Blast Pterosaur (Fatal Cut)- This is a very useful viper to have in your arsenal, as it provides a new type of damage previously unheard of: Bleed damage. This damage type has a chance to proc upon a hit, causing the target to lose a percentage of its max hp for 3 secs (this results in two ticks of damage), and MULTIPLIES your damage done for the duration of those 3 secs. The catch behind this viper? The skill only procs on your DEPLOY’S hits, not your own. This means that in order for this skill to actually be used in live pvp against other players, your deploy must have enough toughness to counteract the targets dodge stat, otherwise nearly every hit will miss, and the skill will never proc. It must also, well, LIVE long enough to proc the stat, which against multiple enemies or a high-powered opponent will usually mean that you will never get a proc in before it dies. As such it is advisable that players who have not built up their deploy to an acceptable standard, or don’t have enough toughness to consistently land hits, steer away from this viper in pvp battles (3v3, melee/apex, alliance war, etc.).
- Abyss Ichthyosaur (Depth of Weakness)- Another useful viper to have, but only when equipped alongside the Blast Pterosaur viper. This is because it’s skill, while having a chance at dropping the target’s atk, can also reduce the def and toughness of the target if the skill procs while the target is bleeding. The catch? You guessed it. The skill only procs on your DEPLOY’S hits, not your own. This means that in order for this skill to actually be used in live pvp against other players, your deploy must have enough toughness to counteract the targets dodge stat, otherwise nearly every hit will miss, and the skill will never proc. It must also, well, LIVE long enough to proc the stat, which against multiple enemies or a high-powered opponent will usually mean that you will never get a proc in before it dies. As such it is advisable that players who have not built up their deploy to an acceptable standard, or don’t have enough toughness to consistently land hits, steer away from this viper in pvp battles where Blast Pterosaur is not viable for use. If you are lucky enough to proc both the Fatal Cut & Depth of Weakness skills in the same hit, for the next 3 secs you will do a very large amount of damage to your target.
- Cliff Dragon (Rugged Exterior)– Unlike the previously mentioned viper skills, this one’s effect is constant: It provides bonus % parry to both character and fused heroes for the duration of deploy being alive, while also giving bonus % of immunity to deploy, allowing it to prolong its life in pvp through damage reduction. Essentially, the purpose of this viper to provide survivability to every part of your build, character, fused heroes, and deploy itself. This viper is useful on players who have specifically built up parry on their exo and character, as it provides a large modifier with enough training done. While this viper can be used alongside any of your own choosing, the best one to equip alongside this one is Dune Raptor for even more damage mitigation and survivability for the deploy. This viper excels over the dps oriented vipers in gameplays in which survivability is key and bosses are not present (Strongest Team, 3v3, etc.).
- Dune Raptor (Flash Shift)- This skill is alike the Rugged Exterior skill as it is a constant buff for the duration your deploy being alive. It provides bonus % dodge to your deploy and should be used primarily alongside the Cliff Dragon viper, as it allows for more damage mitigation for your deploy, which in turn allows the Cliff Dragon to keep its buff active longer and provides you with an extended period of time for which you have bonus parry. The other part of this skill is when the deploy’s hp is at less than half in relation to the enemy’s hp, the deploy itself will receive an atk buff. Character and fused heroes are unaffected by this viper at all. This viper excels over the dps oriented vipers in gameplays in which survivability is key and bosses are not present (Strongest Team, 3v3, etc.). However, because this skill boosts dodge, unless your deploy has dodge built up to a large amount, to is more viable to skip out on this viper and only use it when your deploy is adequately built to support its skill. In its place you can take Blast Pterosaur to acquire a chance at more damage or Abyss Ichthyosaur to reduce the target’s atk stat.
Training costs two things: spare vipers as materials and a small amount of coin for the cost. Training results in the increase of a viper’s attributes per level and upgrades the both the talent and skill of the viper. The talents potency is increased via training every 20 lvls starting with lvl 20 being the first upgrade (E.g. lvl 20, 40, 60, etc.). The skill of a viper can be upgraded via training every 20 lvls with lvl 30 being the first upgrade (E.g. lvl 30, 50, 70, etc.). Please keep in mind that while it is possible to alter the settings of the training tab to change the one-tap settings for what is an acceptable sacrifice, the add all button will not allow a viper of higher grade to be selected for consumption, and it must be manually selected as of (5.26.18). As such be sure to manually check if you have any more vipers that can be sacrificed and take care not to feed your important vipers away by accident.
Disclaimer: Chaotic Helpline is not at all responsible for any self-harm that may result from the anger or frustration of accidentally feeding away a gold grade viper.