Odin is a hero which is best characterized by his utter lack of any notable stat advantages. He’s mediocre at providing dps himself and his survival is average average with decent base hp and def stats (nothing too over the top like Belandry or Bahamut). However, he is very useful to have in your lineup, especially as a bloodline or warrior. This is because of his enchant effects acting as a serious modifier to both dps and buffs placed on the character. In this guide we will be covering her everything about Odin, from his placement in lineup heroes, to enchant effects, and even his optimal runes. If you are not familiar with how to acquire an Odin, please refer to our Egg Smash guide.

 

Placement-

Odin is a well-rounded support unit whose purpose in life is to make your other heroes and characters more powerful. Odin is mainly used as either an exo or deploy, and in rare cases as an endo. The trouble with an endo Odin is that you lose the dps that should have been present from having a Hela in the fused heroes. Of course, there are builds that center around Hela being an exo, but they require much adaptability and the correct game mode to use effectively. Please refer to the Bloodline Class Guide if you want to learn about this build. But back to the topic at hand, Odin is an effectively exo to a certain degree due to its enchant effects BUT only for bloodlines and warriors. It does work as a deploy for any class for reasons that we will get into shortly.

 

Enchant-

  •         60* Battlesworn Temper- Initially his enchant bonuses are not all that great, but that’s a given as no hero really picks up in enchant effects at 60*. A very large boost to Odin’s parry stat, this enchant effect will increase it by 30% of its base. This works well with his later enchant skills and provides more survivability for the hero against enemy attacks while urging the push for more parry on Odin.
  •         70* Spiritsoul Glory- Odin’s base hp is increased by 10% which a semi-decent buff to his average hp pool and provides bonus survivability.
  •         80* Combat Instinct- This is easily the most important of his enchant effects and is the main reason why players should use him in their lineup. Now if you read the enchant skill’s description you’ll notice it says pdef is increased by 20% and then again by 5%. This is an incorrect description as of 5.11.2018. The developers have stated that the actual description should be that patk for your whole character is increased by 20%, and matk is increased by 5%. If used as a deploy, this skill will affect Odin himself as though he was a separate entity from the character. When fused however, this will affect all your attacks effectiveness prior to any added buffs for the duration Odin is alive. The other effect of this enchant is that all buff’s effects are doubled. This applies to any buff pickups of dmg reduction or increased damage, while also affecting separate buffs such as Hela 100* enchant effect, thus making a very potent aspect of the hero. It works especially well with warriors as they can use the Enraged Burn skill to provide a damage buff to themselves. This increase in the effectiveness of buffs is present so long as Odin is alive anywhere in the lineup, even as a deploy.
  •         90* Counterstrike- Easily my favorite name for any enchant skill since it sounds like something an anime character would shout out in the middle of a fight. This is mildly useful addition to the enchants Odin brings to the table, as when Odin parries it will immediately counterattack to do damage equal to the atk stat of Odin (calculated from its range). It is useful when it procs to help chip away at the enemy’s heroes or character bar. Most useful against Hela with perseverance runes as the proc of counterstrike can make the necessary amount of hits needed to kill it less than 7. Of course, this will only proc while Odin is alive, and thus only really works for an limited period of time while Odin is taking damage.
  •         100* Bloody Frenzy- This enchant effect is very interesting… and also very rarely activates in group fights. The talent itself allows for the exo to be revived/healed upon a kill so long as Odin is in the lineup somewhere. Therefore, players think to place Odin the endo spot initially, before realizing they then have no dps if Hela isn’t fused with them. The good thing about this skill is that it works if Odin is the exo, so long as he doesn’t die. If you kill a player and your exo is hurt, it will heal the entire exo as it thinks it’s been “respawned” via the enchant effect. The bad thing about this skill- It can only be triggered 2 times per instance or gameplay and ANYTHING you kill counts as a trigger for the skill. So, for example, if you were in a group fight against multiple players and you cast a rain or threw a slash and killed the of the enemy deploys, those would count as kills and then your tries would be used up. It also Is affected by minions in valor, making the proc of it next to non-existent anywhere but 1v1 fights for the first two “kills.”

 

Stats-

If I’m being frank here, Odin as an exo or deploy, while having many benefits to you, dies fast. Even with his above average def and decent hp pool he doesn’t last too long even in the face of multiple enemies or an above average player. To make up for this it’s essential that we try to get as many stats on him as possible to reduce the dps taken and prolong his inevitable death for as long as possible. With hp and def being an obvious choice to boost, the other more advanced stats to seek out are parry, dodge, toughness, and -dmg.

  •         Parry- Despite their being two whole enchants being dedicated to the parry stat, it is sadly neglected by too many for unknown reasons. This stat will allow you to make an opposing player’s attacks be parried, which manages to cut the dps in half AND prevent a crit from landing. This makes it very useful against your enemies as it’ll make the majority (if not all) of their hits do a third of the damage they would have had they triggered a critical hit instead of being parried. It is boosted in proc chance by the availability of parry on your hero in relation to that of your opponent’s toughness. Take as much as you can find.
  •         Dodge-This stat will allow you to trigger a miss from another player’s attacks, this providing more damage mitigation and allowing Odin to become even more survival oriented. It is boosted in proc chance by the availability of dodge on your hero in relation to that of your opponent’s toughness. Take as much as you can find.
  •         Toughness-Think of this as a supplement to Odin’s tankiness, as adding more toughness will counteract the amount of crit your opponent has, thus making it harder for the enemy player to crit on your Odin. The total amount of fusion toughness a player has on heroes that are alive will help counteract enemies dodge and parry stats as well. Place enough toughness on your AOdin until you are immune to crits from the majority of players.
  •         -Dmg-This provides damage reduction against your enemies’ hits. It is static mitigation of damage and without enough of this stat as well as other defensive countermeasures, it can result in you taking more damage than is acceptable. Take as much as you can without taking away from the other stats.

 

Holy Spots/Goddesses-

Another fairly obvious topic but I will go into detail about it nonetheless. The holy place you want to use here is any that give the 50% hp bonus, such as Temple of Zeus for example. Prioritize number of goddesses over the bonus though, as that will always be more important. The goddesses you should place here defensive stat goddesses such as Ista, Chang’e, Joan, Maria, or (honestly this goddess is so pathetic in its benefits) Gaia. If you wish to increase the amount of toughness on this hero and have enough to spare on your other heroes/character, you can also use a Pandora or Freya to increase it substantially. The most important goddesses to place here is Ista or Maria to add a substantial amount of hp and parry to Odin, both of which he can make good use of to boost survivability and proc counterstrike.

 

Holy Weapons-

For Odin, the holy weapon set to use is sacreans in order to acquire as much hp possible to make up for his average amount thereof, and then simply take the minimum of 2nd or 3rd tier for every skill (aside from deadly) while taking care to max out hp to activate the holy weapon skill.  Make sure to prioritize the stat you need more of as you won’t be able to grab everything without making some sacrifices. Try to prioritize parry and hp the most here. Be sure to remember it will get harder and harder to find the stats you want the lower your goddess blood gets.

 

Protections-

Protections are essential for getting stats for your heroes, and while it may not seem like much initially, they can and will add up to make a noticeable difference. They are increased in level by using teeth to breakthrough. When doing protections be sure to not take away too much teeth from your lineup heroes as their levels supersede almost anything else teeth should be used on. Knights are also a savvy investment for teeth late game, so be sure to not neglect them for excess protections.

  •         Light- Focus dodge and parry as they are the most important stats to take and the only ones that cannot be acquired via gems.
  •         Dark- This is more complex as there are three stats to choose from here that are viable on Odin. Due to the full benefits for pdef being mediocre from protections, I would recommend primarily into -dmg and toughness. Feel free to take some def along the way if you don’t want to solely invest into those two stats.

 

Knights-

Initially knights aren’t your first priority when it comes to using your dragon teeth and enchant crystals, as most people will us them on lineup heroes and protections. However, knights are extremely useful for stat increases on heroes, and Odin is no exception. The notable knights to invest into for levels, enchant, whistles, and even fate treasures, would be Wise, Fighting, and Eternal knights if Odin is your exo. This will give and immense amount of def and hp when the knight in question is at its full potential. If Odin is your deploy, don’t bother wasting important knight upgrades on it as exo and endo are far more important. The more powerful the hero placed on the knight slot, the more def or hp you get- it’s that simple.

 

Runes-

On an exo Odin the best runes for pvp will be 4 red perseverance runes as a countermeasure as at red grade they provide enough damage reduction that it takes a minimum of 7 hits to kill the hero. A typical Odin will not have enough endurance to work with steel armor runes but if you feel as though you can make it work based on your power group and against the people you fight, then try it out. If your Odin is on deploy, determine if perseverance or steel armor would be the better set bonus, or if your deploy isn’t that great, take rage runes for 20 pvp power.