Alright so if you aren’t a summoner then don’t bother reading this guide. Well, not really. It’s good to have knowledge of every hero and its effects, strengths and weaknesses to be prepared to face your enemies. Belandry is characterized by her extremely high def stats and enchants that are mostly geared to the summoner class.  In this guide we will be covering her everything about Belandry, from her placement in lineup heroes, to enchant effects, and even her optimal runes. If you are not familiar with how to acquire a Belandry, please refer to our Egg Smash guide.

 

Placement-

Belandry is not a direct dps unit, in fact she is quite the opposite. She is pure defense and support. Initially when using a Belandry, most people (summoners) place her as a deploy. This is because her enchant effects as benefit the summoner class immensely and it seems like a perfect use of her abilities. However, as you progress through he game and acquire more upgrades, levels, protections, knights, runes, awakenings, and much, much, more she becomes a vastly superior exo than Bahamut in many, but not all regards. Once efficiently built, which is much harder to do with a Belandry than it is with a Bahamut, she can be a vastly potent exo capable of increasing immunity blessings effect, conducting damage transfer, boosting the explosion of bat skill, and providing so much combined damage mitigation with her high defenses and enchant effects that a player can find themselves struggling to kill the hero alone even using all the skills in their arsenal. The only drawback to a Belandry exo is its relatively low hp compared to Odin or Bahamut, but the immense amount of damage mitigation she gives to summoners makes up for it in every other way. Fun story: When I fight the bastard who makes the guide videos in 3v3, all he does is run around in circles while his Belandry exo refuses to die.

 

Enchant-

  •         60* Phantasm Ethereal- Initially her enchant bonuses are not all that great, but that’s a given as no hero really picks up in enchant effects at 60*. This is when Belandry gains 10% more base dodge. While this may not seem all that great initially, late game when you have built up both parry and dodge on your exo, it will benefit immensely against players attempting to hurt your exo. It is especially useful against bloods as their damage type is mainly composed of singular hard-hitting skills which, if dodged, result in a significant loss of dps for them.
  •         70* Spirtsoul Control- A direct increase of base mdef/pdef for increased damage reduction against incoming damage. When coupled with the correct modifiers such as awakenings or holy weapon skills, the result is very annoying to face off against.  
  •         80* Ultimate Sacrifice- Despite the very dramatic name of this enchant talent, the benefits reaped are more along the lines of increasing kamikaze bat’s explosion damage by 40% upon its death or recast. This useful as it is not +40% to base modifier of the skill, but a direct increase in explosion damage by 40%. The other part of this skill is 600% atk damage inflicted on the death of any summoned creature/deploy after a brief delay.
  •         90* Replacement Puppet- Here’s where it starts to get really good. This skill essentially takes incoming damage and reduces it by 15%, and the damage you don’t take is then transferred to either your summoned creature or deploy. It is one of the many reasons why Belandry is an annoying hero to fight as an exo if built properly: Damage reduction stacked on top of MORE damage reduction.
  •         100* Spirited Sublimation- Do you like straight up broken skills? Oh good, because the developers of this game do too. This skill immediately adds a bonus 10% immunity to your Belandry and then doubles the benefits of this addition when in the range of your stationary unit (meaning this skill can only be used at full potential by summoners). Combined with maxed gem blessings of immunity, this makes for a VERY large amount of immunity on a hero, and coupled with Belandry’s high defenses, enchant effect geared towards damage mitigation, and other modifiers, means EVEN MORE damage reduction.

 

Stats-

Belandry is a defensively tanky unit, and as such you should push certain stats on her over others in order to maximize her large amount of damage mitigation. With def and hp being obvious choices, the other stats are dodge, parry, and toughness and -dmg. The reasons for each will be displayed below. These stats can be obtained from a variety of sources such as treasure levels, protections, goddesses, etc.

  •         Dodge- Despite there being a whole enchant being dedicated to the dodge stat, many people ignore this stat when building their Belandry. This stat will allow you to trigger a miss from another player’s attacks, this providing more damage mitigation and allowing Belandry to become even more survival oriented. It is boosted in proc chance by the availability of dodge on your hero in relation to that of your opponent’s toughness. Take as much as you can find.
  •         Parry- Also sadly neglected by too many for unknown reasons. This stat will allow you to make an opposing player’s attacks be parried, which manages to cut the dps in half AND prevent a crit from landing. This makes it very useful against your enemies as it’ll make the majority (if not all) of their hits do a third of the damage they would have had they triggered a critical hit instead of being parried. It is boosted in proc chance by the availability of parry on your hero in relation to that of your opponent’s toughness. Take as much as you can find.
  •         Toughness- Think of this as a supplement to Belandy’s tankiness, as adding more toughness will counteract the amount of crit your opponent has, thus making it harder for the enemy player to crit on your Belandry. The total amount of fusion toughness a player has on heroes that are alive will help counteract enemies dodge and parry stats as well. Place enough toughness on your Belandry until you are immune to crits from the majority of players.
  •         -Dmg- This provides EVEN MORE damage reduction against your enemies’ hits. If you think this is overkill, while it may appear to be so, it is in fact needed to as it provides damage reduction against your enemies’ hits. It is static mitigation of damage and without enough of this stat as well as other defensive countermeasures, it can result in you taking more damage than is acceptable. Take as much as you can without taking away from the other stats.

 

Holy Spots/Goddesses-

Another fairly obvious topic but I will go into detail about it nonetheless. The holy place you want to use here is any that give the 50% hp bonus, such as Temple of Zeus for example. Prioritize number of goddesses over the bonus though, as that will always be more important. The goddesses you should place here defensive stat goddesses such as Ista, Chang’e, Joan, Maria, or (honestly this goddess is so pathetic in its benefits) Gaia. If you wish to increase the amount of toughness on this hero and have enough to spare on your other heroes/character, you can also use a Pandora or Freya to increase it substantially. The most important goddesses to place here are any that give parry or dodge, because while hp is great, those two stats are scarcely found on heroes.

 

Holy Weapons-

For Belandry, the holy weapon set to use is sacreans in order to acquire as much hp possible to make up for her lackluster amount thereof, and then simply take the minimum of 2nd or 3rd tier for every skill (aside from deadly) while taking care to max out hp to activate the holy weapon skill.  Make sure to prioritize the stat you need more of as you won’t be able to grab everything without making some sacrifices. Be sure to remember it will get harder and harder to find the stats you want the lower your goddess blood gets.

 

Protection-

Protections are essential for getting stats for your heroes, and while it may not seem like much initially, they can and will add up to make a noticeable difference. They are increased in level by using teeth to breakthrough. When doing protections be sure to not take away too much teeth from your lineup heroes as their levels supersede almost anything else teeth should be used on. Knights are also a savvy investment for teeth late game, so be sure to not neglect them for excess protections.

  •         Light- Focus dodge and parry as they are the most important stats to take and the only ones that cannot be acquired via gems.
  •         Dark- This is more complex as there are three stats to choose from here that are viable on Belandry. Due to the high amounts of pdef she has however, I would recommend primarily into -dmg and toughness as you are needed to build those up more than def with Belandry. Feel free to take some def along the way if you don’t want to solely invest into those two stats.

 

Knights-

Initially knights aren’t your first priority when it comes to using your dragon teeth and enchant crystals, as most people will us them on lineup heroes and protections. However, knights are extremely useful for stat increases on heroes, and Belandry is no exception. The notable knights to invest into for levels, enchant, whistles, and even fate treasures, would be Wise, Fighting, and Eternal knights if Belandry is your exo. This will give and immense amount of def and hp when the knight in question is at its full potential. If Bela is your deploy, don’t bother wasting important knight upgrades on it as exo and endo are far more important. The more powerful the hero placed on the knight slot, the more def or hp you get- it’s that simple.

 

Runes-

On an exo Belandry the best runes for pvp will vary depending on how adequately built your Belandry is and what kind of players you fight. If you fight player who are far higher in power than you and kill your exo extremely fast, take 4 red perseverance runes as a countermeasure as at red grade they provide enough damage reduction that it takes a minimum of 7 hits to kill the hero. Now… if your Bela can hold its own against most people you fight, and doesn’t die immediately or gives them a fair bit of trouble, well, how would you like EVEN MORE damage reduction? In this case take 4 steel armor runes, as at red grade they decrease all incoming damage by a whopping 25%. If your Belandry is on deploy, determine if perseverance or steel armor would be the better set bonus, or if your deploy isn’t that great, take rage runes for 20 pvp power.