Warriors are multi-purpose class that is extremely versatile in gameplay and excels in self-buffs and enemy debuffs. This class incorporates a chain of skills to be used together to allow for maximum potential, and can vary from being a tank to a high dps-oriented unit, with a multitude of effects at their disposal. Their damage type consists of a combination of single-target skills and an aoe that can be used to hit multiple targets at once. Their skills include a charge that has the most range of any single target skill in the game and stuns an enemy, an aoe that deals damage over time while buffing speed and dmg reduction, a 13-hit combo, and large variation in elite skills, ranging from a dmg buff, a powerful Patk attack, and a healing/damage reduction skill.

Gems

To start off, we’re going to talk about gems. While I understand many people may come here looking for tips on their hero lineup and build in general, gems, and the stats that come from them, are the fundamental base for any character. Without optimal stats a character will not be able to perform at full potential. To put it into simpler terms- you will suck.

The recommended types of gems for a warrior will not vary (unless you as a player are an outlier, in which case a player review may be needed for someone to personally review your toon), however, the amount of each type of gem will. This is because we are not aiming for a certain amount of each gem on a character. Instead we are aiming for ratios of optimal use. These ratios allow for the stat to proc at maximum potential without taking away from other stats that could be invested into.

  • Atk gems- Take as many as you can. It’s that simple: If you have a character gear gem slot that doesn’t have atk in it, then you need to rectify that immediately. Atk is the most important stat from a gem, hands down. It determines the amount of dps you do as it is the base of damage calculation before other modifiers such as skill effects act upon it. Place atk gems everywhere you can on your character and endo and it will not lead you astray.
  • Deadly gems- Here’s where it starts to get a bit trickier. Deadly gems aren’t like atk gems in the sense that you want as much as physically possible; they’re taken in relation to the amount of atk your character or hero has. Max atk/14.44= the minimum amount of deadly needed to consistently proc max atk. Warriors need a decent amount of deadly on their character as their base atk is higher than a summoner’s but not as high as a bloodline’s.
  • Toughness gems- Toughness has an important role to play in pvp: It works as a countermeasure against taking critical hts, and having your hits be parried or dodged. As such, it should be taken in excess for you exo hero, regardless of what it is, to make it  tankier via blocking critical hits. The more char and fusion toughness you have the more dodge and parry stat you are able to bypass and thus effectively hit your opponent.
  • +Dmg gems- For warriors +dmg gems are a useful addition to their array of gems. Because +dmg adds a predetermined amount of dmg to each hit, warriors will benefit from placing this on their character as it will allow for their aoe to much more damage as well as help add dps to hits that affect surrounding enemies to the main target. Keep in mind that when facing a well-built hero or higher power olayer, the amount of +dmg you have can actually be reduced to 0, unlike the atk stat. Take +dmg in every slot that you have left after meeting the required ratios for deadly and toughness for both character.
  • -Dmg gems- As a rule take these everywhere you can on exo to allow for static dmg mitigation, and possibly on deploy depending on what kind of deploy you run (if odin then -dmg is viable, if hela then don’t bother, if baha I wish the most horrible of curses upon you). Keep in mind that def can be taken in place of -dmg as well so it is important to understand how much you should have in relation to other stats you have on exo.
  • Hp gems- Can be taken on exo (and deploy depending on its purpose), though depending on rune setup the amount you wish to take may vary. If running shield or iron heart then take enough to meet your expectations without taking away from defense too much. If running perseverance runes on exo, take none as there would be no point as dmg is capped per hit anyways. Hp is also the most controversial stat to gain from the defensive gem array since it can be found elsewhere and the benefits from def and -dmg is typically greater.
  • Pdef/Mdef gems- Depending on rune setup, take varying amount of this. If running perseverance on exo then take a varying amount of each depending on what you need most without paying heed to hp gems. Keep in mind most gem slots on exo should be -dmg/def and toughness, so take def gems in relation to the number of slots you have left open. Also, is viable on tankier deploys.

Secret Slot Gems-

These gems slots can only be unlocked via Godly Casting Stones which can be obtained via events. These gem slots allow you to take an extra gem on each piece of gear on character/treasures on heroes. HOWEVER, it is not bound by the rule of 1 gem type per gear, ergo you can place whatever gem you want here. This poses the question: What gem should I take on each hero and on my character? Well here you go. Please note that this section is subject to change as currently on NA server we are only able to unlock one gem secret gem slot per piece of gear/treasure, whereas in the future the option to unlock more will appear.

  • Warrior Character: Atk or +dmg gems. A combination of these gems would work well with warriors as they benefit immensely from both towards increasing their dps through their buffs and skill modifiers. You could theoretically take excess toughness as well if you wanted to become less susceptible to crit and not be parried or dodged as often, but due to the vast number of places in which toughness can be acquired for char, I would advise against wasting your secret slot on toughness gems until more are opened.
  • Hela: Atk gems. Don’t even think about anything else. It is the best stat for an offensive hero and is the base modifier for the majority of their dps.
  • Odin: Take whatever gems you need on this hero depending on its purpose. For example, if it serves as an exo, its beneficial to take gems that work alongside the other aspects of the hero build, i.e. def or toughness gems. Essentially, build upon its strengths, which is hard to pinpoint as a well-rounded and balanced hero. Despite this, be sure to treat it to the gems it needs the most of depending on its use to you.
  • Belandry:Def or toughness gems. Ggez. -dmg gems are viable on a belandry to reduce incoming damage, but try to build on the strengths of the hero, ergo, use def gems (feel free to use -dmg or hp if you feel like it is lacking in these departments), and toughness to stop incoming crits while also building up fusion toughness.
  • Bahamut: This guy is complicated in the sense that you can take a myriad of gems on him, ranging from def to hp to -dmg to toughness, and they’d all be useful to a certain extent. For Bahamut I say use whatever gems you feel he needs to make up for the stats he is lacking in your build. If you think you Bahamut is not lacking in some way then take -dmg, as it provides more damage reduction or take toughness to reduce the chance if a player critting you substantially.

Hero Lineup

The Norm- Used by most warriors. The 3 different heroes allow for multiple stacks of upgrades without having to spread over to deploy. The Odin on deploy buffs the Hela 100* enchant effect, thus providing increased dps while alive. Optimal build for low spenders for high power and balance between survivability and dps.
Difficulty:★
Exo: Bahamut
Endo: Hela
Deploy: Odin

The Specialized- Used by warriors with upgrades to spare for deploy. Allows for increased dps upon deploy death and potentially allows for much greater dps for a short duration of time. Useful to a certain degree, but not as cost friendly. Higher-end power, balance between survival and dps.
Difficulty:★
Exo: Bahamut
Endo: Hela
Deploy: Hela

The Dps- Meta build for warriors who want increased dps while sacrificing survivability to a certain degree. When deploy dies it gives buff to character atk. Odin buffs Hela for duration it is alive and gives an extra 15% patk when fused, and has potential to self-heal exo upon the kill of a player, minion, or deploy.Highly useful with the enraged burn elite skill.
Difficulty:★★
Exo: Odin
Endo: Hela
Deploy: Hela

The Eternal- This is a build which is meant to sustain the player for as long as possible without dying, and as such sacrifices dps to compensate. Not recommended as a build for events and gameplays in which dps is key. Despite not providing nearly as much dps as the other classes, due to warrior’s class and stats, you can expect a moderate amount of damage regardless, as opposed to a summoner trying to run the same build. Hela deploy also allows from some dps increase for the duration it is alive and for some time after its death (due to 90* enchant). Odin endo allows for the revival and healing of exo upon the kill of a player, minion, or deploy and gives a bonus 15% patk. For increased dps while sacrificing some survivability, use enrage elite skill, to do more damage while remaining tanky use leaping smash, and to become a full tank use seal of pain.
Difficulty:★★★
Exo: Bahamut
Endo: Odin
Deploy: Hela

DISCLAIMER: The effectiveness of these builds will vary depending on the opponents you typically face and your own playstyle. Keep in mind that this will have a large impact on the effectiveness of these builds, as will the amount of effort into keeping the heroes used in them at optimal lv and stats. Also, be very warry of spring banner/use spring banner to your own benefit. If you can proc spring banner on most people by using a more power heavy build, such as the tank build, then use that build to have not only increased dps via spring banner, but also have the increased survivability of the tank build.

Runes

Runes needed will vary from player to player depending on their hero lineup, build, and playstyle. Runes will also vary depending on your power in relation to others in your server/interserver. Please note that runes spoken of here will be at RED grade, and thus as at their full optimal use.

Exo Bahamut-

  • Steel armor runes- Use 4-set steel armor runes to provide dmg reduction against you enemies. Useful against summoners, less effective on players with much higher power than yourself or bloods with high dps.
  • Perseverance runes- Use 4-set perseverance runes to cap dmg done per hit to 15%, thus making it impossible to kill a hero in less than 7 hits (partially negligible if enemy is much higher power as spring banner bonus dmg ignores perseverance effect). Useful against players with high dps and more optimal than shield runes if you typically die very fast regardless of a exo Bahamut.
  • Iron Heart runes- Use 4-set iron heart runes if you want to become invincible for a short duration of time. This type of rune only activates with a 25% chance, and only will activate IF your hero was about to receive an attack that would have killed it. Said hero then becomes unkillable with 100 hp for the duration of the iron heart effect. Useful when fighting against multiple enemies and/or near heal pickup. Not to be depended on completely as a crutch as it will not activate most of the time, thus providing you with no benefit at all.
  • 2-set runes- After choosing your preferred 4-set rune set, you still have two open rune slots. Here you can either place steel armor for increased -dmg, perseverance for increased hp, or iron heart for increased def. The rune set you use here isn’t too important, and you should look for powerful sub attribute % values on these runes over their set effect.

Exo/Endo Odin-

  • Steel armor runes- Not optimal to use here as Odin does not have enough hp to keep itself alive long even with 25% dmg reduction.
  • Perseverance runes- Use 4-set perseverance runes to cap dmg done per hit to 15%, thus making it impossible to kill a hero in less than 7 hits. Useful with an Odin exo/endo as it will provide it with more survivability despite having lower hp.
  • Iron Heart runes- Use this only if you trust in your ability to not die instantly in pvp or have the luck of the gods, as having neither capped dmg per hit or dmg reduction can make you very vulnerable with an Odin exo/endo.
  • 2-set runes- After choosing your preferred 4-set rune set, you still have two open rune slots. Here you can either place steel armor for increased -dmg, perseverance for increased hp, or iron heart for increased def. The rune set you use here isn’t too important, and you should look for powerful sub attribute % values on these runes over their set effect.

Endo Hela-

  • Perseverance runes- Use 4-set perseverance runes to cap dmg done per hit to 15%, thus making it impossible to kill a hero in less than 7 hits. Useful on endo Hela as it will keep it from dying instantly once exo has died, thus providing you with more dps for a longer duration of time. Using 2 different 4-sets of perseverance runes on both exo and endo makes it near impossible for a bloodline to use their 16-combo to kill you as 14 of the 16 hits will be wasted on exo and endo (though this doesn’t apply to bloods with much higher dps than your build is capable of handling as it is possible to kill your character bar in 2 hits).
  • Iron heart runes- 4-set iron heart is not nearly as optimal as perseverance runes for survival as the low hp makes iron heart not nearly as adept at protecting your endo longer than perseverance runes.
  • Sharp edge runes- Much more useful than its atk % based counterpart onslaught, to be used in pvp ONLY. Provides Increased dps output in pvp by 10%.
  • Onslaught runes- Allows for a substantial increase in atk% of hero, and assuming you have a well-built Hela with the recommend amount of atk to deadly ratio, it will provide a nice increase in dps. Increases dps in pvp and pve.
  • 2-set runes- The clear choice for this is onslaught for some atk%. Nothing else really competes, as sharp edge 2-set gives +dmg which isn’t as useful as atk on a hela.

Deploy Hela-

  • Perseverance runes- Use 4-set perseverance runes to cap dmg done per hit to 15%, thus making it impossible to kill a hero in less than 7 hits. Useful on deploy Hela to keep it up longer and thus do more damage to enemies.
  • Onslaught runes- Allows for a substantial increase in atk% of Hela and thus increasing its dps, albeit at decreasing its survivability. Useful for gameplays in which sharp edge runes don’t work, ergo pve.
  • Rage runes- If your deploy’s only purpose is to die and give you more atk power, rage is useful for giving you 20 pvp for the duration that it is alive as well. Also, useful on deploys in general that aren’t very well built or not caught up in the player’s lvl.
  • 2-set runes- The clear choice for this is onslaught for some atk%. Nothing else really competes, as sharp edge 2-set gives +dmg which isn’t as useful as atk on a hela.

Deploy Odin-

  • Perseverance runes- Use 4-set perseverance runes to cap dmg done per hit to 15%, thus making it impossible to kill a hero in less than 7 hits. Useful on deploy Odin to keep it up longer and thus keep the ghost buff on your Hela up longer.
  • Rage runes- If your deploy’s only purpose is to die or will do so anyways, rage is useful for giving you 20 pvp for the duration that it is alive. Also, useful on deploys in general that aren’t very well built or not caught up in the player’s lvl.
  • Steel armor runes- Use 4-set steel armor runes to provide dmg reduction against you enemies. Mildly useful on odin as it has a good deal of hp and def to keep it alive, but falls short compared to perseverance in protecting it from multiple hits.
  • 2-set runes- After choosing your preferred 4-set rune set, you still have two open rune slots. Here you can either place steel armor for increased -dmg, perseverance for increased hp, or iron heart for increased def. The rune set you use here isn’t too important, and you should look for powerful sub attribute % values on these runes over their set effect.

Deploy Bahamut-

  • No.
  • Steel armor runes- If you find yourself using a Bahamut deploy because of recently made changes to lineup and no other choice, use 4-set steel armor runes to provide dmg reduction against you enemies because of its increasingly absurd amount of hp on deploy due to titles effect.
  • 2-set runes- After choosing your preferred 4-set rune set, you still have two open rune slots. Here you can either place steel armor for increased -dmg, perseverance for increased hp, or iron heart for increased def. The rune set you use here isn’t too important, and you should look for powerful sub attribute % values on these runes over their set effect.

Goddess/Holy Weapons

Another fundamental aspect of a player build is their goddess and holy spot orientation. These allow for the placement of goddesses to character and heroes to increase their stats by a very large amount, which can often make or break a player’s gameplay. Holy weapons are also important aspects of a character and hero’s development and add an extremely high number of stats depending on the way they are cast, and assuming they are done properly.

Goddess-

  • Character- Place offensive type goddesses here that give essential stats to one’s character such as crit, atk, and toughness. Recommended goddesses to place here are Freya, Pandora, Hammanya, Valkyrie, &  Lolita.
  • Endo- Easily the biggest hero in need of deadly (assuming running Hela), and as a result should have Athena as one or two of your goddesses on endo. Other options include more offensive type goddesses like Freya, Pandora, Hammanya, Valkyrie, &  Lolita.
  • Exo- Hp goddesses such as Ista, Chang’e, Joan, & Maria and toughness based goddesses should be placed here. Be sure to not take away from necessary stats one char and endo when placing toughness based goddesses here such as Pandora or Freya.
  • Deploy- Place extra goddesses here depending on what kind of deploy you are running and what purpose it should serve. If it is ratter deploy and is just going to die immediately don’t invest too many goddess upgrades into it. If it is to live for an extended period, use hp goddesses. If it is to dish out dmg, then place dps oriented goddesses on it.

 

Holy Weapons-

  • Character- There are two options here- Avalon’s Fury or Odin’s Blessing. Each holy place must only have ONE SET of holy weapons, so don’t try to mix and match or you are losing out on valuable stats. The recommended set for character on bloods is Avalon’s Fury as it gives a large amount of atk% and increases the damage done by all attacks whenever under the influence of a positive buff, such as dmg reduction, speed buff, or enraged burn. Odin’s Blessing will give large amounts of deadly and pvp power, but won’t outweigh the benefits of Avalon set on a warrior.
  • Endo- The only viable option here for warriors is Avalon’s Fury as it gives a large amount of atk% and increases the damage of a warrior’s attacks when under the influence of a positive buff.
  • Exo- Saracen’s Relic is the only option here. Use it to acquire large amounts of hp for your exo.
  • Deploy- Your choice between Odin’s, Avalon’s’, or Saracen’s depending on deploy’s build and purpose. If to die instantly and do nothing, Odin. If to survive and benefit character, Saracen. If to deal damage, Avalon.

Additional Notes:

Splitting goddesses becomes an option for when you have more open holy places and need to fill them up. Splitting goddesses increases the stats by which they give in a cumulative total rather than when they were one.

Holy places should be placed accordingly to how your goddesses are oriented. If you follow the above guide on placement, be sure to use a 50% atk spot on char and endo, and a 50% hp on exo. Deploy will vary based on your goddess placement on it.

Elite Skill

Enraged Burn- This skill gives the user 66% +dmg, while decreasing their def by 20%. As such it is a bit of a double-edged sword. However, this skill is an absolute necessity when fighting a person in a 1v1 or for trying to do as much dps as possible for an event such as boss lair or abyss. Most useful on a damage oriented build that involves a hela endo. To ensure a victory against an opponent in a 1v1 (not necessarily ensure, but rather to do as much damage possible to an enemy as you can), do the following: Use Enraged Burn-> Use stun skill-> Use combo-> Use whirlwind. This is easily the best way to destroy an opponent in a 1v1 as the stun is the largest single target range skill and briefly renders the opponent unable to do anything. As such, these skills, while working together on a dps oriented build, are what make a warrior the most powerful class for 1v1 battles.

Leaping Smash- A skill that deals a very large amount of damage in a single hit and hurts surrounding enemies while also applying a debuff to atk. However, due to recent developments (the cast time is terrible, and red perseverance runes are used by everyone), this skill has become less useful for having its maximum potential reached. It still is useful on an exo that isn’t running perseverance runes or to use on the character bar to kill the enemy as a finisher.

Seal of Pain- A skill so underused that when the most veteran players in NA servers saw it proc in boss lair they had no goddam idea what it was. The skill provides damage reduction and healing to its user, but between the exceedingly long cooldown and inability to heal in time to mitigate incoming damage, it has been classified as a skill that no one, not even the new players, use at all. If you wish to use this skill, be prepared to lose dps against your enemies while receiving subpar benefits in exchange. Do not recommend using this skill at all for dps-oriented builds, and sparingly on a tank build.

Dragon Crests/Banners

Spring Dragon God-

  • Crests- As these crests affect a warrior’s whirlwind it is arguably the most important to invest into. Take all three of the 3rd tier of crests and upgrade them as you see fit. I would recommend going up to lvl 20 on all of crests unless your toughness is large enough as is. For the 4th crest take the 2nd tier +dmg and max the crest at lvl 20.
  • Banner- I don’t recommend investing into this banner unless your power, relative to most people you fight, is more than 20% of theirs. This is because unless you meet this requirement, the spring banner is effectively useless.

Summer Dragon God-

  • Crests-. Take all three of the 3rd tier of crests and upgrade them as you see fit. I would recommend only upgrading to lvl 10 on the deadly crest.  For the 4th crest take the 2nd tier atk and max it out at lvl 20.
  • Banner- I recommend upgrading this banner for warriors as it will reduce the incoming damage done to them which is useful on a class which rewards survivability while getting up close and personal with their enemies.

Fall Dragon God-

  • Crests- Take all three of the 3rd tier of crests and upgrade them as you see fit. I would recommend maxing out on as many as you can without deriving from other crests or banners. For the 4th crest take the 2nd tier +dmg crest and max it at lvl 20.
  • Banner- This banner is useful on a warrior since they must get up close and person to dish out their dmg. It also acts as a good countermeasure to the loss of Hela 100* buff when hp % is lower than enemy target’s. Level this banner as you see fit, with lvl 20 being the max.

Winter Dragon God-

  • Crests– Take all three of the 3rd tier of crests and upgrade them as you see fit. I would recommend maxing out on as many as you can without deriving from other crests or banners.
  • Banner- This banner is rng based on its activation and as such it can becomes very useful or completely useless in a life. I would recommend investing into it some, but not as much as fall or summer banner. Still useful for increasing dps by chance, so don’t completely ignore.

Godly Weapon

A warrior’s godly weapon is a useful addition to their already vast arsenal of self-buffs. While not only providing 10% immunity at max godly weapon skill, it also provides a 30% chance of becoming immune to any incoming damage when they parry, thus increasing a warrior’s tankiness by a substantial amount, assuming they run parry as much as they can on their character and heroes and it procs on the enemy’s hits. To do this the warrior in question must have large amounts of toughness and parry on character and heroes to proc a parried hit and subsequently the godly skill.

Awakenings-

The following will be the awakenings that should be taken from a godly using your awakening stones/gems. Please note that the awakenings listed here are when they are in % value. Static (non-percentage) values may be taken in place of %, only if it outweighs the benefits of the % value, which in most cases, won’t happen.

  • Godly Weapon Skill- Upgrade this to +10 immediately. Do not take anything but this in your first awakening slot.
  • Character or endo crit rate % (Good for increasing total fusion crit and thus making it easier to critical hit enemies.)
  • Atk % on char or endo
  • Character Def % (Only to be taken for the purpose of pushing ranks/leader-boards and gaining power, not to be used in actual combat)
  • Character or endo deadly % (Only to be taken if you cannot meet the recommended ratio for deadly in relation to atk.)
  • Exo or Character hp % (More hp means more trouble for your enemies.)
  • Exo Def % (More defense means more damage reduction from enemy hits)
  • Char, Endo, or Exo toughness % (More toughness makes it so that less people can crit the unit with the excess toughness on it, while also increasing total fusion amount to help not be parried or dodged.)
  • Character +dmg%
  • Exo Parry/dodge (Makes the exo more powerful against players who do not meet the necessary amounts of toughness to bypass these stats’ effects.

Shapeshift

Coming Soon!