Alliance Campaign: Overview

 

Alliance Campaign is a [new] game play challenge feature that unlocks at Level 113. Alliance members team-up together to play and earn points to increase the Clearance progress and win Assault Chest rewards.

★ Team-up with Alliance members to participate in Alliance campaign run.
★ By completing Campaign challenges, you earn points to increase Clearance progress.
★ All alliance members contribute to increasing the same Clearance progress.
★ Once the Clearance progress bar is full, the next Campaign difficulty is unlocked.
★ You can sweep or raid any unlocked Alliance Campaign once a day for free. Raiding does not count in Clearance progress.


 

★ Win Assault Chests/Runes from Campaign.
★ You can purchase extra challenge tries after your two (2) challenges are used up.
★ The more Campaigns cleared, the better rewards there will be.


★ Only Chief and Vice Chief can set Boss Assault Incident times.
★ There is a chance of triggering a Boss Assault Incident when challenging the Alliance Campaign during the time set by Alliance Chief and Vice Chief.

Alliance Campaign: Difficulty Stages

 

Team-up with Alliance members to participate in Alliance campaign run. By completing Campaign missions, you earn points to increase Clearance progressPoints you receive are adapted to the number of people in team and points bar.

Alliance Campaign 3

You have a total of two (2) free challenge tries per day. Entering the campaign will deduct one challenge attempt and if you fail, you will still receive half of the rewards. You can purchase more challenge tries at a starting price of 200 Magic Gems.

Keep in mind! The Alliance campaigns will get more difficult and more complicated as you progress and advance to the next stage. You will need good amount of power to manage higher difficulty campaign stages.

All alliance members contribute to increasing the same Clearance progress. Alliance must complete and clear previous campaign before moving on to the next campaign stage. The next Campaign stage is unlocked once the clearance progress bar is full.


There are a total of 12 Alliance Campaign stages:


1st Campaign Stage: Urgent Assembly
★ Clearance Progress: 12,000
★ Challenge Type: Stop the Escaping Monsters!
★ Assault Chest Rewards: Green Runes


2nd Campaign Stage: Important Visitors
★ Clearance Progress: 18,000
★ Challenge Type: Escort the Goddesses!
★ Assault Chest Rewards: Mostly Green Runes with chance of Blue Runes


3rd Campaign Stage: Bloody Assault
★ Clearance Progress: 24,000
★ Challenge Type: Stop the Escaping Monsters!
★ Assault Chest Rewards: Mostly Green and Blue Runes with chance of Purple Runes


4th Campaign Stage: Break The Blockade★ Clearance Progress: 30,000
★ Challenge Type: Escort the Goddesses!
★ Assault Chest Rewards: Mostly Green, Blue, and Purple Runes with chance of Gold Runes


5th Campaign Stage: Defeat One by One★ Clearance Progress: 36,000
★ Challenge Type: Stop the Escaping Monsters!
★ Assault Chest Rewards: Mostly Green, Blue, and Purple Runes with chance of Gold and Red Runes


6th Campaign Stage: Coordinated March


★ Clearance Progress: 42,000
★ Challenge Type: Escort the Goddesses!
★ Assault Chest Rewards: Mostly Green, Blue, and Purple Runes with chance of Gold and Red Runes


7th Campaign Stage: Glory Battle
★ Clearance Progress: 48,000
★ Challenge Type: Stop the Escaping Monsters!
★ Assault Chest Rewards: Mostly Blues, and Purple Runes with a chance of Gold and Red Runes; Campaign Pass


8th Campaign Stage: Goddess Protector
★ Clearance Progress: 54,000
★ Challenge Type: Escort the Goddesses!
★ Assault Chest Rewards: Mostly Blues, and Purple Runes with a chance of Gold and Red Runes; Campaign Pass


9th Campaign Stage: Danger Fightback
★ Clearance Progress: 60,000
★ Challenge Type: Stop the Escaping Monsters!
★ Assault Chest Rewards: Mostly Purples, and Gold Runes with a chance of Red Runes; Campaign Pass


10th Campaign Stage: Glory Is Always With You
★ Clearance Progress: 66,000
★ Challenge Type: Escort the Goddesses!
★ Assault Chest Rewards: Campaign Pass


(Unverified info from here on wards)

11th Campaign Stage
★ Clearance Progress: 72,000
★ Challenge Type: Stop the Escaping Monsters!
★ Assault Chest Rewards: Campaign Pass


12th Campaign Stage
★ Clearance Progress: 78,000
★ Challenge Type: Escort the Goddesses!
★ Assault Chest Rewards:

 

Alliance Campaign: Boss Assault and Rewards

 

Boss Assault unlocks after the first Alliance Campaign stage.

There is a chance of triggering a Boss Assault Incident when challenging the Alliance Campaign during the time set by Alliance Chief and Vice Chief. Only Chief and Vice Chief can set Boss Assault Incident times.

Pro Tip! Try to spawn the Boss Assault Incident twice before 21:00. If you spawn the boss after 21:00, it counts as a Boss Assault for the next day- even if you kill the Boss before 0:00 reset time.

Boss Assault Incident will only spawn when alliance successfully completes a mission. If you fail a mission, the Incident is not triggered. A message will pop up in Alliance chat that the Boss has spawned. Alliance members who are online can then enter Boss Assault and attack the Boss.

You can only attack the Boss once per Incident and for only (1) one minute time limit.

If the Boss does not get killed, the Boss will stay up for 3 hours. Then after the time limit is up, you cannot trigger it again. The people who attacked will still get rewards except for the Last-Hit reward.

A specific class group will receive a special 30% DMG increase buff when they attack the Boss. The class of the team leader who triggers the Boss Spawn will get the class boost. Rewards are based on Last Hit Reward and Most DMG output rankings. Initial rewards include Gold and Purple Assault Chests, Gold Coins and Merits. The more campaigns cleared, the better Boss Assault Rewards.

Top 10 Most DMG output ranks will get Gold Assault Chest rewards.
Last-Hit reward goes to the player that lands the last hit on Boss and receives the 2nd Gold Assault Chest reward.

If player is not online and the Boss is killed, they will get a Gold/Purple Assault Chest at least.
Every Alliance member will at least get a Purple/Gold Assault Chest reward regardless if they attack the boss or not.

 

Alliance Campaign: Missions

 

Pro Tip! It is easier to complete missions with the highest success rate if you are in a team of (2) two or (3) three members. – SnAP


★ Escort the Goddesses

Alliance Campaign 16

Total of 6 Goddesses. You must defeat attacking mobs to protect the Goddesses while escorting them to the escape point. Goddesses will set off in 10 seconds when you begin.

100/100 means no goddesses died and you have successfully completed the mission. Each goddess that dies takes -16 to -18 points from the 100 point total bar. The campaign maps always vary on Campaign stages.


★ Stop the Escaping Monsters Challenge

Alliance Campaign 15

Total of 6 waves. Next wave appear in 10 seconds after the previous wave.
Mob spawn points, which are marked as red ‘blinky blinks‘ [as PoggsRed called them], are random throughout the map. Challenge may show only 2 or 3 spawn points. The campaign maps always vary on Campaign stages.

100/100 means no monster reached the escape spawn point at the middle of the map, and you have successfully completed the mission. Each monster deducts -2 points from the 100 point total bar. 1st Mini Boss deducts -15 points. The last Mini Boss deducts -30 points.

Pro Tip! Please always pay close attention and be ready to move to the next nearest mob spawn.


The following are the various types of mobs that may appear per wave:

  • First Campaign Stage: 
    • Heavy Armored Troops: High HP, slow speed.
    • Boulder Monsters: Nothing Special.
    • Bell Beasts: High Speed. Always comes with Flower Spirit as mini-boss.
    • Brown Bears: High HP, slow speed.
    • Horned Lizards: Nothing Special. Always comes with Wolf King Takoma as mini-boss.
  • Third Campaign Stage
    • Bladesman: High HP, slow speed.
    • Boulder Monsters: Nothing Special.
    • Butterfly Beasts: High Speed. Always comes with Undead as mini-boss.
    • Hammer Warriors: High HP, slow speed.
    • Arcane Elves:  High Speed. Always comes with Tyrant Phisiss as mini-boss.
  • Fifth Campaign Stage
    • Darkness Monster: High HP, slow speed.
    • Boulder Monsters: Nothing Special.
    • Spiders: High Speed. Always comes with Antler Beast as mini-boss.
    • Armored Beast: High HP, slow speed.
    • Horned Lizards: Nothing Special. Always comes with Undying King as mini-boss.
  • Seventh Campaign Stage
    • _____: High HP, slow speed.
    • _____: Nothing Special.
    • _____: High Speed. Always comes with ____ as mini-boss.
    • _____: High HP, slow speed.
    • _____: Nothing Special. Always comes with _______ as mini-boss.
  • Ninth Campaign Stage  
    • _____: High HP, slow speed.
    • _____: Nothing Special.
    • _____: High Speed. Always comes with ____ as mini-boss.
    • _____: High HP, slow speed.
    • _____: Nothing Special. Always comes with _______ as mini-boss.
  • Eleventh Campaign Stage  [Coming soon]
    • _____: High HP, slow speed.
    • _____: Nothing Special.
    • _____: High Speed. Always comes with ____ as mini-boss.
    • _____: High HP, slow speed.
    • _____: Nothing Special. Always comes with _______ as mini-boss.

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